North Carolina pilot proposal

Play More. Learn More.

A 12-week online GameAthlete pilot for approximately 50–100 North Carolina youth — using games they already love as a gateway to mentorship, technology education, leadership, and career readiness.

Why this exists

Meet youth where they already are

Rather than asking young people to stop gaming, GameAthlete turns competition into structure: positive adult mentors, teamwork, accountability, and practical skills. The goal is belonging and opportunity — protective factors associated with reducing the risk of youth violence and gang involvement.

This page describes a proposed pilot for partners such as schools, juvenile justice programs, Boys & Girls Clubs, law enforcement youth initiatives, and workforce development organizations across North Carolina.

Pilot at a glance

What the 12 weeks include

Weekly esports leagues

Organized online leagues featuring age-appropriate titles such as NBA 2K and Undisputed — emphasizing teamwork, communication, accountability, and healthy competition.

One-on-one mentoring

Weekly sessions with adult mentors. Educational guidance and progress coaching — not licensed mental-health counseling.

Technology pathways

Structured introductions to web development, programming & AI, cybersecurity, networking, IT support, and cloud computing.

Life skills workshops

Communication, leadership, conflict resolution, teamwork, financial literacy, and career exploration.

Measurement

Pre- and post-program assessments covering engagement, confidence, technology knowledge, leadership development, and interest in education and career pathways.

Community & belonging

An online community where participants build relationships with mentors and peers — and begin envisioning productive futures.

Technology tracks

Learning pathways in the pilot

Participants explore career-ready tech fields connected to the games and projects they care about.

  • Web Development
  • Programming & AI
  • Cybersecurity
  • Networking
  • IT Support
  • Cloud Computing

Safety & families

Adult supervision and clear boundaries

Pilot participation is designed with guardian awareness for minors, scheduled mentoring windows, and community guidelines that emphasize respect, accountability, and age-appropriate competition.

Mentoring is educational — not therapy. Outcomes are measured honestly; we do not guarantee prevention results for any individual.

Who it’s for

Approximately 50–100 North Carolina youth in a single 12-week cohort (exact ages and referral partners to be finalized with stakeholders).

How it’s delivered

Fully online: leagues, mentoring sessions, workshops, and learning pathways — so youth can participate beyond traditional after-school settings.

Partner model

Built to complement existing prevention work and scale through schools, clubs, justice programs, and workforce partners statewide.

Platform

Live at GameAthlete.net — leagues, paths, programs, and mentoring intake already in place for demonstration.

Founder

Built by a technology professional

GameAthlete was founded by Brian Burnett, a technology engineer with more than 20 years of experience and a Certified Wireless Network Administrator (CWNA) certification. The platform exists to make mentorship, technical skills, and positive community accessible through gaming.

Next step

Let’s walk through the platform

We welcome the opportunity to brief partners on the proposed pilot, demonstrate GameAthlete, and explore how Play More. Learn More. can support safer communities and expanded opportunities for North Carolina youth.