Weekly esports leagues
Organized online leagues featuring age-appropriate titles such as NBA 2K and Undisputed — emphasizing teamwork, communication, accountability, and healthy competition.
North Carolina pilot proposal
A 12-week online GameAthlete pilot for approximately 50–100 North Carolina youth — using games they already love as a gateway to mentorship, technology education, leadership, and career readiness.
Why this exists
Rather than asking young people to stop gaming, GameAthlete turns competition into structure: positive adult mentors, teamwork, accountability, and practical skills. The goal is belonging and opportunity — protective factors associated with reducing the risk of youth violence and gang involvement.
This page describes a proposed pilot for partners such as schools, juvenile justice programs, Boys & Girls Clubs, law enforcement youth initiatives, and workforce development organizations across North Carolina.
Pilot at a glance
Organized online leagues featuring age-appropriate titles such as NBA 2K and Undisputed — emphasizing teamwork, communication, accountability, and healthy competition.
Weekly sessions with adult mentors. Educational guidance and progress coaching — not licensed mental-health counseling.
Structured introductions to web development, programming & AI, cybersecurity, networking, IT support, and cloud computing.
Communication, leadership, conflict resolution, teamwork, financial literacy, and career exploration.
Pre- and post-program assessments covering engagement, confidence, technology knowledge, leadership development, and interest in education and career pathways.
An online community where participants build relationships with mentors and peers — and begin envisioning productive futures.
Technology tracks
Participants explore career-ready tech fields connected to the games and projects they care about.
Safety & families
Pilot participation is designed with guardian awareness for minors, scheduled mentoring windows, and community guidelines that emphasize respect, accountability, and age-appropriate competition.
Mentoring is educational — not therapy. Outcomes are measured honestly; we do not guarantee prevention results for any individual.
Approximately 50–100 North Carolina youth in a single 12-week cohort (exact ages and referral partners to be finalized with stakeholders).
Fully online: leagues, mentoring sessions, workshops, and learning pathways — so youth can participate beyond traditional after-school settings.
Built to complement existing prevention work and scale through schools, clubs, justice programs, and workforce partners statewide.
Live at GameAthlete.net — leagues, paths, programs, and mentoring intake already in place for demonstration.
Founder
GameAthlete was founded by Brian Burnett, a technology engineer with more than 20 years of experience and a Certified Wireless Network Administrator (CWNA) certification. The platform exists to make mentorship, technical skills, and positive community accessible through gaming.
Next step
We welcome the opportunity to brief partners on the proposed pilot, demonstrate GameAthlete, and explore how Play More. Learn More. can support safer communities and expanded opportunities for North Carolina youth.